A LETTER FROM BOSSDAT: Why will each Guild be temporarily limited to a maximum of 3 members from August 2026?
First, I want to make one thing clear: the limit of 3 members per Guild, applied from August 2026, is a mechanism designed for GRID’s current stage of development; it is not the permanent structure of the Guild system.
In the future, as the community grows, GRID will certainly allow each Guild to have more members. But at this moment, I believe that 3 is the right number for GRID to accomplish something even more important:
GRID does not only want to create strong players; GRID also wants to create people who can lead others.
In my view, a community can only become truly sustainable when more and more people dare to step forward as leaders; people who know how to inspire, how to train others, and how to build a team of their own.
That is one of the most important reasons the Guild system was created.
GRID does not expect a Guild Leader to be the strongest player. Real life is the same; a good leader does not necessarily have to be the most skilled person in a particular field, what matters more is their ability to connect people, inspire them, and help those around them grow together.
Of course, not everyone wants to become a leader.
Some people are highly skilled, but they simply want to focus on what they do best; there is absolutely nothing wrong with that. An outstanding warrior does not need to become a Leader in order to be valuable, just as a Guild Leader does not need to be the strongest warrior in order to lead a team well.
But there are also many people who truly possess leadership qualities, yet they are still hesitant, not confident enough, or have simply never had the opportunity to try.
Sometimes, it is not because they lack ability; they have simply grown used to standing behind someone else for too long.
GRID wants to give them the opportunity to step beyond that comfort zone.
That is why, during the current stage, each Guild will temporarily have a maximum of only 3 members. This is not intended to make the community smaller; it is intended to encourage more GRIDians to establish their own Guilds, become Guild Leaders, and begin building teams of their own.
I want the first generation of GRIDians to become pioneers; not only strong in competition, but also capable of finding, guiding, and training new warriors.
And it would be wonderful if, one day, those very warriors became confident enough to step forward, become Guild Leaders, and continue training another generation of warriors.
One strong person can win many matches; but one person who knows how to lead can create many strong people.
That is what I truly hope to see from the Guild system.
In the past, each Guild could have 18 members or more, and the limit was later reduced to 6. I understand that every such change requires you to reorganize your team, separate from some members who once belonged to the same Guild, and sometimes accumulate more ELM to establish new Guilds.
I do not take those difficulties lightly.
But throughout the operation of the system, GRID also recognized a problem: one large group could divide itself into several different Guilds, while continuing to contribute resources together, coordinate as an alliance, determine the leading positions, and ultimately share the rewards among themselves.
On the leaderboard, they appear as different Guilds; but from the perspective of independent Guilds, they are still competing against the strength of an entire network standing behind several Guilds at the same time.
That does not mean those players have done anything wrong. When a system still allows something to happen, players will naturally choose the best possible way to protect the interests of their team; it is GRID’s responsibility to recognize the consequences and continue improving the system.
If GRID does not make changes, opportunities to win will become increasingly concentrated among a small number of large groups; independent Guilds, new Leaders, and players without a powerful network behind them will find it increasingly difficult to discover an opportunity of their own.
Therefore, the 3-member limit is not only intended to create more Guild Leaders; it also helps each Guild gradually become a more independent team, allowing more Guilds to compete through their own intelligence, perseverance, and ability.
GRID will always try to design events so that opportunities to win do not belong only to the strongest players, the largest groups, or those who already possess the greatest advantages; those opportunities must also be available to people who dare to step forward, dare to accept responsibility, and dare to build a path of their own.
As the community grows, the maximum number of members in each Guild will certainly be expanded. However, the cost of establishing a Guild will also become much higher in the future.
GRID receives no financial benefit from the ELM used to create a Guild; the fee exists so that establishing a Guild remains a serious decision, rather than simply creating another name on the leaderboard.
A Guild is more than just a name.
It represents responsibility toward its members, commitment to the team, and the willingness to walk together through both victory and defeat.
When someone has accumulated enough ELM to establish a Guild through their own process of playing, earning, and saving, it shows that they have spent enough time to understand GRID, shown enough perseverance to continue alongside GRID, and developed enough determination to accept the responsibility of becoming a Guild Leader.
In the future, the Guild creation fee will also help protect the value of the first Guild Leaders; those who dared to step forward when the community was still small, when they did not yet have a large team behind them, and when they had no certainty whether their Guild would succeed or fail.
Pioneers always have to walk the harder road; their courage deserves to be recognized and protected.
I also hope that people who were once comrades in the same Guild will not feel awkward about facing or competing against one another when they later become Leaders of different Guilds.
Competition does not mean betrayal; nor does it mean that we must become enemies from that moment forward.
A good leader will not fear the appearance of other good leaders. On the contrary, they may feel proud when someone who once stood beside them has now become capable of building and leading a team of their own.
Once you enter a competition, every Guild should compete with everything it has; you do not need to avoid one another, hold back for one another, or feel guilty about competing directly against people who were once your teammates.
GRID wants to see real matches, real strategies, and victories earned through the ability of each Guild itself.
But competing with everything you have does not mean tearing one another down, speaking badly about one another, manipulating rankings, using unhealthy methods, or allowing a reward to destroy relationships that were once meaningful.
Grid Of Change is a game of intelligence; every challenge is created to help players bring out their intelligence, discover joy, and grow together.
Rewards matter, and I do not deny that. They are a recognition of the time, effort, and perseverance invested by players; but in the end, they are still only one part of the joy.
I do not want someone to win a reward, only to lose the friends who once stood beside them.
I do not want a competition to end with the winner and the loser no longer able to look at each other the same way.
GRID hopes that Guilds will compete fiercely on the battlefield; but when the competition is over, everyone should still be able to sit together as friends, laugh together, share their experiences, and congratulate the winner together.
To GRID, what matters is not only who won; what also matters is how the winner and the loser treat one another after the competition.
I want GRID to have billions of users.
But GRID’s goal has never been merely to create billions of accounts, billions of downloads, or billions of impressive numbers in a report.
I hope that, if GRID truly has billions of users one day, those billions of people will become more intelligent, more courageous, and better human beings when they step away from GRID.
Some will become exceptionally strong warriors; some will become outstanding specialists; some will become Guild Leaders, and they will go on to train the next generation of warriors and Guild Leaders.
Others may simply find joy, find good friends, and discover a better version of themselves.
All of those things have value.
In GRID, we may be opponents in a competition; but we should never become enemies in life.
Compete so that we can grow stronger together; never compete at the cost of losing one another.
With respect and love for every GRIDian,
BossDat
Recent posts
-
-
Oct 22, 2026Introducing GUILD GRID CHAMPIONSHIP - October 2026
-
Oct 21, 2026Introducing GRID 8x8 Guild League - Season 08 (2026)